Start with the Operations briefing, then use crew conversations and terminal notes to figure out where to go next. Those leads can save you a trip to the wrong door or a fight you could have avoided. This DERELIKT beginner guide uses a documented early build for the opening route and developer material for the broader mechanics.

Get your assignment before looking for gear

In SplatterCat’s early-build player experience, the contractor crosses from the ship, uses the airlock controls to pressurize the chamber, and enters the outpost. The worker who greets you directs you to Operations through the door to the left. Ask the Operations lead where to go after the briefing. The answer is the Security Chief at the armory, where you'll learn that you need a marching order before security will issue equipment.

The developer’s DERELIKT introduction on PlayStation Blog explains the assignment. You are a contractor looking for Excavation Team Delta, which disappeared on the surface of the asteroid. The people you meet can give different accounts of what happened.

Treat conversations and terminals as route clues

When a crew member mentions a specific room or person, follow that lead before testing nearby keypads. In the preview, asking about the marching order leads you from the armory to a private study on the lab side of the facility. A ventilation opening provides access when the study’s main door is closed.

Read terminal messages for instructions as well as numbers. A message can tell you how to derive a code from objects in the room. If a second keypad refuses a code that worked earlier, look for a clue tied to that door.

Keep usable supplies within reach

Pick up ammo that matches a weapon you can actually use and leave room for healing items. In the early build, the reviewer could combine compatible stacks to recover space, and a bulky item made a full inventory harder to manage. Review what you are carrying before heading into the next corridor, when you still have time to decide what to keep.

Check alcoves and storage you pass along the route. A spare medpack or matching ammunition can matter more than a second trip back through a hostile room.

Come back to barriers with the right tool

The developer describes weakened doors, force fields, and areas with unsafe radiation as different kinds of barriers. A Satchel Charge can break a damaged barrier or be used against an enemy. If you find a damaged door near an area you will revisit, note where it is before deciding how to spend the charge.

FAQ

Where do I go first in DERELIKT?

In the documented early build, use the arrival airlock, then follow the worker’s direction to the Operations door on the left for the briefing.

How do I get equipment from the armory?

The early-build Security Chief asks for an authorization called a marching order. Follow the lead to the private study, get the order, then bring it back to the chief.

Is every closed door a keypad puzzle?

Some doors need a code, while other obstacles need equipment or another route. Look for a nearby clue or a different way in, and keep a note of damaged doors worth revisiting.